Scions of Valoran

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

A Grave Misunderstanding

To seek more information about the symbol of Gashanka found on the charm the PCs set out for Duke Wellington's Keep, the closest thing to law this far out from civilization. Along the way they run into Richard Zaddinar's gang of brigands, whom control the bridge accessing the town of Harrion. Zulu and Tok whipped them into a religious vigour, while Shaolin and NICK stole their loot and ran off to warn Harrion of the impending raid. The townsfolk and count's guards answered the call to arms and sent their non-combatants to the keep. Tok diffused the situation after a brief theology debate  between Zulu and himself about the murder of innocents. Zulu went with the brigands to slay an owlbear while Tok went to Harrion to find the rest of his party and tell the townsfolk about the misunderstanding.  The party is taken to the keep to be tried before the Duke, Jamas Wellington, and found not guilty but of mild suspicion. Shaolin stole a shield and a pair of enchanted swords from the duke. The party now seeks answers about the cult.

Cult Routed

A dastardly cult in Therrifell was all but destroyed with the surviving initiates fleeing. A Grick was summoned to destroy the interloping player characters, but killed. 2 doses of McGraham's Special Reserve Dragon Phallus  Whiskey (DC 20) were used during the fight, 6 remain. NICK went on a whiskey fueled vision quest and saw Steve. The PCs found a scary looking book, a mysterious charm, and an enchanted Falchion, and some useless tat.


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